Showing posts with label capture. Show all posts
Showing posts with label capture. Show all posts

Saturday, April 16, 2011

"All Nighter" - feat. Kinect & Maya motion capture

"All Nighter" - feat. Kinect & Maya motion capture

Description
The film, "All Nighter", was a recent finalist in the Lights, Canberra, Action film-festival. A Kinect, along with Maya (a piece of modelling software), was used in order to incorporate an animated character into the film. All up, the film was created in just 10 days. To do the motion capture yourself, grab the scripts from my website: torbensko.com/kinect

Tag : kinect, maya, motion, capture, film, short, movie, amateur, home, 2010, 2011, scripts, MEL, all, nighter, torben, sko, schou, ANU, lights, canberra, action, eormedia, xbox, 360, animation, hack, featuring, stop

More information about Xbox 360 250GB Console with Kinect

Sunday, April 10, 2011

Kinect MotionBuilder realtime motion capture device

Kinect MotionBuilder realtime motion capture device

Description
Update: Now available at www.brekel.com Here's a quick preview of some experiments on streaming a skeleton from a Microsoft Kinect into MotionBuilder, in realtime. A base application acquires a color and depth image from the Kinect and processes this into a 3D pointcloud. (Not shown here but these can be dumped to disk as polygon objects as well) PrimeSense's NITE is used to recognize the user and track a skeleton. It then streams that data over TCP (could be done over a network connection) into MotionBuilder. Using a custom device plugin the regular MotionBuilder toolset can then be used to map this onto a character. All still very alpha and proof of concept at the moment, but hey it kinda works and is fun More info at: www.brekel.com Note, this all runs on 30+ fps on a core2quad, the screencapture software had difficulty with it though.

Tag : autodesk, motionbuilder, microsoft, kinect, realtime, device, motion, capture

More information about Xbox 360 250GB Console with Kinect